![]() (36)Bring back the giant maps with multiple objectives, lots of paths to take, outposts to ambush, and vehicles to drive. (34)Bring back the hovercraft from Crysis Warhead. Bring back the animation for picking up weapons and ammo like in Crysis 1. (33)Bring it back so that we pickup weapons and weapon ammo with the F key. Instead of black, make its colors a mix of: Bright silver for the metal, dull-grey for the muscles, and red for the thrusters and visor. The only problem with it was that it was too dark. (32)Make the nanosuit look less like a gorilla. It was so much better looking in Crysis 1 than it is in Crysis 2 & 3. (31)Bring back the old animation for when tires are blownoff when they get shot. (30)Bring it back so that we can shoot the driver in the car and he'll die (like in Crysis 1). (29)Keep it so that we can grab enemies by the throat and use them as meatshields, and then throw them when their usefulness has expired. Allow us to hang on the edge and move left and right with A and D, and we can lift ourselves onto the ledge by pressing the forward key (W). (28)Controlled (as in non-automatic) ledgegrab - grab the ledge by jumping up to it and then pressing the F key (which is the grab object key), and let go by pressing F again. (27)Bring back the 'Hunter's Bow' from Crysis 3, but allow us to drop it if we want to. (25)Make it so that enemies can swim-and if they stay under water too long then they drown. (24)Bring back the day/night cycle that Crysis 1 had, except make the daytime 24 minutes, and make the nighttime 24 minutes. ![]() (23)Make it so that flammable objects can catch fire, and spread it to other flammable objects. This game literally needs 10 times the enemies that it has, and this is irrefutable because of the way that the game is designed, whatwith the enemies dying in one shot and all, which is fine because it makes the guns feel great, except the game still needs more enemies if they're going to be so easily killable. ![]() When you go ANYWHERE in any of the games, you walk into a room and kill a few guys and the fight is done with. (21)Another anti-gravity level, and this time, make it so that when you press Q&E to rotate, that it doesn't try to "correct" you like in Core. (20)You can pick up broken pieces of objects just like in Crysis 1 (19)Large rocks on the ground are no longer stagnant, but are instead tough yet completely destructable objects. (17)The sprint-sliding from Crysis 2 & 3 (Shift+C). Strength mode brings more control to the steering of the vehicle and allows cars to jump with their shocks. Speedmode makes the vehicle drive faster Ĭloak makes the vehicle silent and invisible (15)Game chooses random events to happen during the levels, it could be rain, a duststorm, earthquake, or flooding. (14)Save whenever you want like in Crysis 1. (12)Ubiqitous dynamic physics system (objects break likewith Digital Molecular Matter). (11)Groundstomp by pressing the crouch button while in the air (the C key). Nobody likes scripted events nor predictability. (9)Enemies spawn in different locations everytime you replay the level, and it chooses different types of enemies. (7)All of the guns from the previous games (Crysis 1 Crysis Warhead Crysis 2 Crysis 3). (1)The ability to drop weapons with the J key. ![]() So please listen and allow me to be your bridge to Crytek, because this list was created very carefully and with myself paying attention to the complaints and wishes of other Crysis fans. I am easily the most knowledgeable person when it comes to the Crysis franchise and every facet of video game developement. If Crysis 4 were to be made, here is my insight on how the game should be made in order to make it the best game of all time. ![]()
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